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omniai-ds-code-package/src/features/ecommerce/EcommerceProgressBar.tsx
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import { useSmoothedProgress } from "../../hooks/useSmoothedProgress";
interface EcommerceProgressBarProps {
status: "idle" | "generating" | "done" | "failed" | string;
label?: string;
onCancel?: () => void;
/** 0-100 真实进度。传入时进度条按真实值推进;省略时按状态做平滑蠕动。 */
progress?: number;
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}
function mapStatus(status: string): "running" | "completed" | "failed" {
if (status === "done") return "completed";
if (status === "failed") return "failed";
if (status === "generating" || status === "modeling") return "running";
return "running";
}
export function EcommerceProgressBar({ status, label, onCancel, progress }: EcommerceProgressBarProps) {
const mapped = mapStatus(status);
// running 时目标取「真实进度」与兜底值 88 的较大者:有真实进度则跟随推进,
// 后端不推中间进度时也由平滑器持续蠕动到高位,不再卡死在 75%。
const realProgress = typeof progress === "number" ? Math.max(0, Math.min(100, progress)) : 0;
const target = mapped === "running" ? Math.max(realProgress, 88) : 100;
const smoothed = useSmoothedProgress(target, mapped);
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if (status === "idle") return null;
return (
<div className="ecommerce-progress-bar">
<span className="ecommerce-progress-bar__label">{label || "AI 正在生成"}</span>
{onCancel ? (
<button
type="button"
className="ecommerce-progress-bar__cancel"
onClick={(e) => { e.stopPropagation(); onCancel(); }}
title="取消生成"
aria-label="取消生成"
>
</button>
) : null}
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<div className="ecommerce-progress-bar__track">
<div className="ecommerce-progress-bar__fill" style={{ width: `${smoothed}%` }} />
</div>
<span className="ecommerce-progress-bar__value">{smoothed}%</span>
</div>
);
}