feat: 新增引导式新手指引 (OnboardingTour) 组件,全站页面接入
This commit is contained in:
@@ -0,0 +1,500 @@
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import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from "react";
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import { createPortal } from "react-dom";
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import { CloseOutlined, LeftOutlined, RightOutlined } from "@ant-design/icons";
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import "../styles/components/onboarding.css";
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// ─── Types ───────────────────────────────────────────────────
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export type TourPhaseId = "chat" | "image" | "video";
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interface TooltipStep {
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target: string;
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title: string;
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description: string;
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/** Which side of the target to place the tooltip on (preferred). */
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placement?: "top" | "bottom" | "left" | "right";
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/** If true, this step requires the user to interact with the element to proceed. */
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interactive?: boolean;
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/** Shown as hint text when interactive. */
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actionHint?: string;
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}
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interface TourPhase {
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id: TourPhaseId;
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label: string;
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steps: TooltipStep[];
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}
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interface OnboardingTourProps {
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active: boolean;
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phase: TourPhaseId;
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stepIndex: number;
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onNext: (phase: TourPhaseId, stepIndex: number) => void;
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onSkip: (phase: TourPhaseId) => void;
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onDone: () => void;
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}
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// ─── Tour definitions ────────────────────────────────────────
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const PHASES: Record<TourPhaseId, TourPhase> = {
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chat: {
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id: "chat",
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label: "对话模式",
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steps: [
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{
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target: "onboarding-chat-upload",
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title: "参考素材上传",
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description: "点击或拖拽上传图片、视频、音频等参考素材,帮助 AI 更好地理解你的需求。",
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placement: "right",
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},
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{
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target: "onboarding-chat-model",
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title: "AI 模型选择",
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description: "在这里选择对话使用的 AI 模型,不同模型有不同的擅长领域和风格。",
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placement: "bottom",
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},
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{
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target: "onboarding-chat-speed",
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title: "思考速度",
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description: "「思考速度:高」回复更迅速简洁;「思考速度:急速」适合快速问答场景。",
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placement: "bottom",
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},
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{
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target: "onboarding-chat-depth",
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title: "推理深度",
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description: "「推理深度:强」进行更深层逻辑推理;「推理深度:极限」适合复杂多步骤问题。",
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placement: "bottom",
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},
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{
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target: "onboarding-chat-input",
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title: "提示词输入框",
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description: "在这里输入你的问题或创作需求,按 Enter 发送,Shift + Enter 换行。",
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placement: "top",
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},
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{
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target: "onboarding-mode-selector",
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title: "切换到图像生成模式",
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description: "点击「下一步」自动切换,或点击这个按钮手动选择「图像生成」进入下一阶段。",
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placement: "bottom",
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},
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],
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},
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image: {
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id: "image",
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label: "图像生成",
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steps: [
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{
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target: "onboarding-image-upload",
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title: "参考图上传",
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description: "上传参考图片,AI 将基于参考图的风格和内容生成新图像。支持 PNG / JPG / WebP。",
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placement: "right",
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},
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{
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target: "onboarding-image-model",
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title: "图像模型选择",
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description: "选择用于图像生成的 AI 模型,不同模型在风格、精度和速度上有所侧重。",
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placement: "bottom",
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},
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{
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target: "onboarding-image-settings",
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title: "比例与分辨率",
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description: "设置生成图像的宽高比(如 16:9、1:1)和清晰度(1K/2K),根据使用场景选择。",
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placement: "bottom",
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},
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{
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target: "onboarding-image-grid",
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title: "单图 / 多宫格模式",
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description: "「单图」生成一张完整图像;「多宫格」一次生成多张变体供你挑选最佳方案。",
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placement: "bottom",
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},
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{
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target: "onboarding-image-input",
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title: "图像提示词",
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description: "描述你想要的图像内容、风格和细节,越具体效果越好。",
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placement: "top",
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},
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{
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target: "onboarding-mode-selector",
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title: "切换到视频生成模式",
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description: "点击「下一步」自动切换,或点击这个按钮手动选择「视频生成」进入下一阶段。",
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placement: "bottom",
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},
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],
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},
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video: {
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id: "video",
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label: "视频生成",
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steps: [
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{
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target: "onboarding-video-upload",
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title: "参考素材上传",
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description: "上传参考图片或视频片段,帮助 AI 确定视频的风格、色调和内容方向。",
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placement: "right",
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},
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{
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target: "onboarding-video-model",
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title: "视频模型选择",
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description: "选择视频生成模型。不同模型在画质、时长、运动流畅度上各有优势。",
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placement: "bottom",
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},
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{
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target: "onboarding-video-frame",
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title: "生成方式:全能 / 首尾帧",
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description: "「全能参考」根据描述直接生成;「首尾帧」通过设定起始和结束画面精确控制转场。",
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placement: "bottom",
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},
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{
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target: "onboarding-video-ratio",
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title: "视频画面比例",
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description: "选择画面比例。9:16 适合手机短视频(抖音/Reels),16:9 适合横屏展示。",
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placement: "bottom",
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},
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{
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target: "onboarding-video-duration",
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title: "视频时长设置",
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description: "设置生成视频的秒数。时长越长,生成时间越久,建议从 5 秒开始尝试。",
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placement: "bottom",
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},
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{
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target: "onboarding-video-quality",
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title: "分辨率与画质",
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description: "选择视频清晰度。720P 生成更快适合预览,1080P 画质更高适合最终成品。",
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placement: "bottom",
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},
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{
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target: "onboarding-video-generate",
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title: "一切就绪,开始创作!",
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description: "设置完毕后,点击发送按钮(或按 Enter)即可开始你的首次视频生成。祝你创作愉快!",
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placement: "top",
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},
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],
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},
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};
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// ─── Connector line calculation ──────────────────────────────
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interface ConnectorPoints {
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x1: number; y1: number; // tooltip edge center
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x2: number; y2: number; // target edge center
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}
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function calcConnector(
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tooltipRect: DOMRect,
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targetRect: DOMRect,
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placement: TooltipStep["placement"],
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): ConnectorPoints {
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const tx = targetRect.left + targetRect.width / 2;
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const ty = targetRect.top + targetRect.height / 2;
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const tcx = tooltipRect.left + tooltipRect.width / 2;
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const tcy = tooltipRect.top + tooltipRect.height / 2;
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switch (placement) {
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case "top":
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return { x1: tcx, y1: tooltipRect.bottom, x2: tx, y2: targetRect.top };
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case "bottom":
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return { x1: tcx, y1: tooltipRect.top, x2: tx, y2: targetRect.bottom };
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case "left":
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return { x1: tooltipRect.right, y1: tcy, x2: targetRect.left, y2: ty };
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case "right":
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return { x1: tooltipRect.left, y1: tcy, x2: targetRect.right, y2: ty };
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default:
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return { x1: tcx, y1: tooltipRect.top, x2: tx, y2: targetRect.bottom };
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}
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}
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// ─── Placement engine ─────────────────────────────────────────
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interface PlacementResult {
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left: number;
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top: number;
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actualPlacement: TooltipStep["placement"];
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}
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/** Score a candidate — lower is better. Penalises covering the target or overflow. */
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function scorePlacement(
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left: number, top: number, tw: number, th: number,
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targetRect: DOMRect, vw: number, vh: number,
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): number {
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let score = 0;
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// Overflow penalty
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if (left < 0) score += Math.abs(left);
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if (top < 0) score += Math.abs(top);
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if (left + tw > vw) score += (left + tw - vw);
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if (top + th > vh) score += (top + th - vh);
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// Overlap with target penalty (avoid covering the highlighted element)
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const overlapX = Math.max(0, Math.min(left + tw, targetRect.right) - Math.max(left, targetRect.left));
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const overlapY = Math.max(0, Math.min(top + th, targetRect.bottom) - Math.max(top, targetRect.top));
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if (overlapX > 0 && overlapY > 0) score += overlapX * overlapY * 0.01;
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return score;
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}
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function findBestPlacement(
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targetRect: DOMRect, tw: number, th: number,
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preferred: TooltipStep["placement"],
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): PlacementResult {
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const gap = 144;
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const vw = window.innerWidth;
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const vh = window.innerHeight;
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const all: Array<TooltipStep["placement"]> = [
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preferred ?? "bottom",
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...(["bottom", "top", "right", "left"] as const).filter((p) => p !== (preferred ?? "bottom")),
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];
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let best: PlacementResult = { left: 0, top: 0, actualPlacement: "bottom" };
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let bestScore = Infinity;
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for (const p of all) {
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let left = 0, top = 0;
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switch (p) {
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case "bottom":
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left = targetRect.left + targetRect.width / 2 - tw / 2;
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top = targetRect.bottom + gap;
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break;
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case "top":
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left = targetRect.left + targetRect.width / 2 - tw / 2;
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top = targetRect.top - th - gap;
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break;
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case "right":
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left = targetRect.right + gap;
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top = targetRect.top + targetRect.height / 2 - th / 2;
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break;
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case "left":
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left = targetRect.left - tw - gap;
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top = targetRect.top + targetRect.height / 2 - th / 2;
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break;
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}
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left = Math.max(12, Math.min(left, vw - tw - 12));
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top = Math.max(12, Math.min(top, vh - th - 12));
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const s = scorePlacement(left, top, tw, th, targetRect, vw, vh);
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if (s < bestScore) {
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bestScore = s;
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best = { left, top, actualPlacement: p };
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}
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if (s === 0) break; // perfect
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}
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return best;
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}
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// ─── Component ────────────────────────────────────────────────
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export default function OnboardingTour({
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active, phase, stepIndex, onNext, onSkip, onDone,
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}: OnboardingTourProps) {
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const [pos, setPos] = useState<PlacementResult>({ left: 0, top: 0, actualPlacement: "bottom" });
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const [targetRect, setTargetRect] = useState<DOMRect | null>(null);
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const [visible, setVisible] = useState(false);
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const [connector, setConnector] = useState<ConnectorPoints | null>(null);
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const tooltipRef = useRef<HTMLDivElement>(null);
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const prevPhaseRef = useRef(phase);
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const prevStepRef = useRef(stepIndex);
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const phaseDef = PHASES[phase];
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const currentStep = phaseDef?.steps[stepIndex];
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const totalSteps = phaseDef?.steps.length ?? 0;
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const isLastStep = stepIndex >= totalSteps - 1;
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const isVideoLastStep = phase === "video" && isLastStep;
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const stepChanged = prevPhaseRef.current !== phase || prevStepRef.current !== stepIndex;
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prevPhaseRef.current = phase;
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prevStepRef.current = stepIndex;
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const recalc = useCallback(() => {
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if (!currentStep) return;
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const el = document.querySelector(`[data-onboarding="${currentStep.target}"]`) as HTMLElement | null;
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if (!el) return; // Will be retried by the polling loop
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const rect = el.getBoundingClientRect();
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setTargetRect(rect);
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const tooltip = tooltipRef.current;
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if (!tooltip) return;
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const tr = tooltip.getBoundingClientRect();
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const best = findBestPlacement(rect, tr.width, tr.height, currentStep.placement);
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setPos(best);
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// Recalculate tooltip rect after position update (use the same best pos)
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const virtualTooltipRect = new DOMRect(best.left, best.top, tr.width, tr.height);
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setConnector(calcConnector(virtualTooltipRect, rect, best.actualPlacement));
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}, [currentStep]);
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useEffect(() => {
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if (!active) { setVisible(false); return; }
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const t = setTimeout(() => { setVisible(true); recalc(); }, 120);
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return () => clearTimeout(t);
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}, [active, phase, stepIndex, recalc]);
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// Reposition and retry when elements aren't ready
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useEffect(() => {
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if (!active || !visible) return;
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const h = () => recalc();
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window.addEventListener("resize", h);
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window.addEventListener("scroll", h, true);
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const obs = new MutationObserver(h);
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obs.observe(document.body, { childList: true, subtree: true, attributes: true });
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// Polling retry: keep looking for the target element if not found yet
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let retryId: number | null = null;
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let attempts = 0;
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const poll = () => {
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recalc();
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attempts += 1;
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if (attempts < 40) retryId = requestAnimationFrame(poll);
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};
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// Start polling after a short delay
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const startTimer = setTimeout(() => { poll(); }, 200);
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return () => {
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window.removeEventListener("resize", h);
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window.removeEventListener("scroll", h, true);
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obs.disconnect();
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clearTimeout(startTimer);
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if (retryId !== null) cancelAnimationFrame(retryId);
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};
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}, [active, visible, recalc]);
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// Animate in on step change
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useEffect(() => {
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if (!active || !visible || !stepChanged) return;
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const el = tooltipRef.current;
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if (!el) return;
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el.classList.remove("onboarding-tooltip--pop");
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void el.offsetWidth; // force reflow
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el.classList.add("onboarding-tooltip--pop");
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}, [active, visible, stepChanged, phase, stepIndex]);
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if (!active || !currentStep) return null;
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const connectorPath = connector
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? `M ${connector.x1} ${connector.y1} L ${connector.x2} ${connector.y2}`
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: "";
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const arrowAngle = connector
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? Math.atan2(connector.y2 - connector.y1, connector.x2 - connector.x1) * (180 / Math.PI)
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: 0;
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const clipPath = targetRect
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? `polygon(0% 0%, 0% 100%, ${targetRect.left - 6}px 100%, ${targetRect.left - 6}px ${targetRect.top - 6}px, ${targetRect.right + 6}px ${targetRect.top - 6}px, ${targetRect.right + 6}px ${targetRect.bottom + 6}px, ${targetRect.left - 6}px ${targetRect.bottom + 6}px, ${targetRect.left - 6}px 100%, 100% 100%, 100% 0%)`
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: "";
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return createPortal(
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<div className={`onboarding-root${visible ? " is-visible" : ""}`} aria-label="新手引导教程">
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{/* Overlay */}
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<div className="onboarding-overlay" style={{ clipPath, WebkitClipPath: clipPath }} />
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{/* Spotlight ring */}
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{targetRect && (
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<div
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className="onboarding-spotlight"
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style={{
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left: targetRect.left - 8,
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top: targetRect.top - 8,
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width: targetRect.width + 16,
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height: targetRect.height + 16,
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}}
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>
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{/* Animated pulse ring */}
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<div className="onboarding-spotlight__pulse" />
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<div className="onboarding-spotlight__pulse onboarding-spotlight__pulse--delay" />
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</div>
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)}
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{/* Connector SVG line */}
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{connector && (
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<svg className="onboarding-connector" aria-hidden="true">
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<defs>
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<linearGradient id="ob-conn-grad" x1="0%" y1="0%" x2="100%" y2="0%">
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<stop offset="0%" stopColor="var(--accent, #00ff88)" stopOpacity="0.2" />
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<stop offset="100%" stopColor="var(--accent, #00ff88)" stopOpacity="0.9" />
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</linearGradient>
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</defs>
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{/* Animated dash line */}
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<path
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d={connectorPath}
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fill="none"
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stroke="var(--accent, #00ff88)"
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strokeWidth="2"
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strokeDasharray="8 4"
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strokeLinecap="round"
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opacity="0.7"
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className="onboarding-connector__path"
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/>
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{/* Arrow at target end */}
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<circle
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cx={connector.x2}
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cy={connector.y2}
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r="5"
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fill="var(--accent, #00ff88)"
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className="onboarding-connector__dot"
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/>
|
||||
</svg>
|
||||
)}
|
||||
|
||||
{/* Tooltip card */}
|
||||
<div
|
||||
ref={tooltipRef}
|
||||
className={`onboarding-tooltip onboarding-tooltip--${pos.actualPlacement}`}
|
||||
style={{ left: pos.left, top: pos.top }}
|
||||
role="dialog"
|
||||
aria-label={currentStep.title}
|
||||
>
|
||||
{/* Arrow pointing toward target */}
|
||||
<div
|
||||
className={`onboarding-tooltip__arrow onboarding-tooltip__arrow--${pos.actualPlacement}`}
|
||||
style={{ transform: `rotate(${arrowAngle}deg)` }}
|
||||
/>
|
||||
|
||||
<div className="onboarding-tooltip__head">
|
||||
<span className="onboarding-tooltip__phase-badge">{phaseDef.label}</span>
|
||||
<span className="onboarding-tooltip__counter">
|
||||
{stepIndex + 1} / {totalSteps}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<strong className="onboarding-tooltip__title">{currentStep.title}</strong>
|
||||
<p className="onboarding-tooltip__desc">{currentStep.description}</p>
|
||||
|
||||
<div className="onboarding-tooltip__actions">
|
||||
<button type="button" className="onboarding-tooltip__btn onboarding-tooltip__btn--ghost" onClick={onDone}>
|
||||
<CloseOutlined /> 跳过教程
|
||||
</button>
|
||||
{stepIndex > 0 && (
|
||||
<button
|
||||
type="button"
|
||||
className="onboarding-tooltip__btn onboarding-tooltip__btn--ghost"
|
||||
onClick={() => onNext(phase, stepIndex - 1)}
|
||||
>
|
||||
<LeftOutlined /> 上一步
|
||||
</button>
|
||||
)}
|
||||
{isVideoLastStep ? (
|
||||
<button type="button" className="onboarding-tooltip__btn onboarding-tooltip__btn--primary" onClick={onDone}>
|
||||
开始使用 <RightOutlined />
|
||||
</button>
|
||||
) : isLastStep && phase !== "video" ? (
|
||||
<button type="button" className="onboarding-tooltip__btn onboarding-tooltip__btn--primary" onClick={() => onSkip(phase)}>
|
||||
{phase === "chat" ? "进入图像生成" : "进入视频生成"} <RightOutlined />
|
||||
</button>
|
||||
) : (
|
||||
<button type="button" className="onboarding-tooltip__btn onboarding-tooltip__btn--primary" onClick={() => onNext(phase, stepIndex + 1)}>
|
||||
下一步 <RightOutlined />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Bottom progress bar */}
|
||||
<div className="onboarding-progress" aria-hidden="true">
|
||||
{(["chat", "image", "video"] as TourPhaseId[]).map((p) => (
|
||||
<div key={p} className="onboarding-progress__phase">
|
||||
<div
|
||||
className={`onboarding-progress__dot${p === phase ? " is-active" : ""}${
|
||||
(["chat", "image", "video"].indexOf(p) < ["chat", "image", "video"].indexOf(phase)) ? " is-done" : ""
|
||||
}`}
|
||||
/>
|
||||
<span>{PHASES[p].label}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>,
|
||||
document.body,
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user