Initial commit: OmniAI Web Frontend

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 12:38:01 +08:00
commit bedee3ba8d
183 changed files with 94805 additions and 0 deletions
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import { useEffect, useState } from "react";
export function useDebounce<T>(value: T, delayMs = 300): T {
const [debounced, setDebounced] = useState(value);
useEffect(() => {
const timer = setTimeout(() => setDebounced(value), delayMs);
return () => clearTimeout(timer);
}, [value, delayMs]);
return debounced;
}
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import { useEffect, useRef, useState } from "react";
type ProgressStatus = "queued" | "running" | "submitting" | "completed" | "failed" | "success" | "error";
interface SmoothedProgressOptions {
creepSpeed?: number;
chaseRate?: number;
creepCeiling?: number;
creepAhead?: number;
completionDuration?: number;
}
const DEFAULT_CREEP_SPEED = 0.5;
const DEFAULT_CHASE_RATE = 0.09;
const DEFAULT_CREEP_CEILING = 97;
const DEFAULT_CREEP_AHEAD = 25;
const DEFAULT_COMPLETION_DURATION = 450;
function isTerminal(status: ProgressStatus): boolean {
return status === "completed" || status === "success" || status === "failed" || status === "error";
}
function isSuccess(status: ProgressStatus): boolean {
return status === "completed" || status === "success";
}
/**
* Smoothly interpolates between coarse server-reported progress values.
* On completion, animates quickly to 100% instead of jumping.
*/
export function useSmoothedProgress(
realProgress: number,
status: ProgressStatus,
options?: SmoothedProgressOptions,
): number {
const creepSpeed = options?.creepSpeed ?? DEFAULT_CREEP_SPEED;
const chaseRate = options?.chaseRate ?? DEFAULT_CHASE_RATE;
const creepCeiling = options?.creepCeiling ?? DEFAULT_CREEP_CEILING;
const creepAhead = options?.creepAhead ?? DEFAULT_CREEP_AHEAD;
const completionDuration = options?.completionDuration ?? DEFAULT_COMPLETION_DURATION;
const [displayed, setDisplayed] = useState(0);
const rafRef = useRef(0);
const targetRef = useRef(realProgress);
const statusRef = useRef(status);
const completionStartRef = useRef<number | null>(null);
const completionBaseRef = useRef(0);
useEffect(() => {
targetRef.current = realProgress;
statusRef.current = status;
if (isSuccess(status) && completionStartRef.current === null) {
completionStartRef.current = performance.now();
completionBaseRef.current = displayed;
}
}, [realProgress, status]);
useEffect(() => {
if (status === "failed" || status === "error") {
cancelAnimationFrame(rafRef.current);
return;
}
let lastFrame = performance.now();
const tick = (now: number) => {
const dt = Math.min((now - lastFrame) / 1000, 0.1);
lastFrame = now;
setDisplayed((current) => {
const currentStatus = statusRef.current;
if (isSuccess(currentStatus)) {
const start = completionStartRef.current ?? now;
const elapsed = now - start;
const t = Math.min(elapsed / completionDuration, 1);
const eased = 1 - (1 - t) * (1 - t);
const base = completionBaseRef.current;
return base + (100 - base) * eased;
}
if (isTerminal(currentStatus)) return current;
const target = targetRef.current;
if (current >= target) {
const ceiling = Math.min(target + creepAhead, creepCeiling);
if (current >= ceiling) return current;
return current + creepSpeed * dt;
}
const gap = target - current;
const step = (gap * chaseRate + 0.3) * dt * 60;
return Math.min(current + step, target);
});
rafRef.current = requestAnimationFrame(tick);
};
rafRef.current = requestAnimationFrame(tick);
return () => cancelAnimationFrame(rafRef.current);
}, [status, chaseRate, creepSpeed, creepCeiling, creepAhead, completionDuration]);
if (status === "failed" || status === "error") return Math.round(displayed);
if (isSuccess(status) && displayed >= 99.5) return 100;
return Math.round(Math.max(0, Math.min(99, displayed)));
}